The prerequisite for each facility not avaialable from the start are listed on their respective pages. The rest become unlocked as the game progresses and you perform various Research Projects. The facilities available to build from the start of the game are: Guerrilla Tactics School, Workshop, Laboratory and Power Relay. Placement of your facilities becomes a very strategic choice for ease of navigation and sense. Constructing new facilities requires resources such as Supplies and Power as well as a monthly upkeep cost after completion. Opening up rooms for use will require assigning Engineers to clear out old alien machinery and debris which takes time but nets Items you can use for your projects. These are the known facilities available within the Avenger. It is important to obtain a thorough understanding of the function and placement considerations of each facility. The various facilities provide services such as research and development, improvement of your soldier and squad capabilities, healing, power production, contact with other regions and more.
Facilities are crucial to the success of your campaign against the aliens as they provide all of the necessary progression functions for your soldiers and your equipment. Facilitiesin XCOM 2 are the tactical sections you can construct in the rooms of the Avenger.